Board Game Drafting

2013. december 30. Board Game komment hozzászólás

Now you have a list of possible game elements in hand. It's time to take a large sheet of paper and begin to sketch out a game board. Grab some small tokens, coins, or whatever's handy and put them to work as game pieces. Play with possibilities until the design of your game begins to gel. 

At this point in the process, keep asking yourself what kinds of thinking the players will be doing as they play. Are they focused on gamestuff or will your game engage them in processing what they know and don't quite fully know about the content? Does winning the game require learning the content better than the other players? If not... you've got more work to do.

Board Game Sources of Tension

2013. december 29. Board Game komment hozzászólás

Összegyűjtöttem pár, álltalam kedvelt társasjáték-mozgatórugót. Gondolkozom, hogyan lehetne ezeket vegyíteni.

Not enough resources

This is the classic "German game" source of tension: you don't have enough resources to do everything that you want to. This isn't restricted to quantity of resources, but may also pertain to type as well; in a game with 4 resource types, it may only be possible to acquire two or three types at a time, restricting your options. Examples of this abound, and include Puerto Rico, Settlers of Catan, and even Monopoly.

Board Game Design Process

2013. december 24. Board Game komment hozzászólás

Games are designed in a variety of ways, and each designer is likely to approach it differently. There are, however, some general steps that seem to work well for most, in a process known as iterative design:

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